![]() ![]() ![]() It allows the experience to reflect the light and dark aspects of the game and in fact the inner conflicts between Sméagol and Gollum in a really striking way. It has a cartoony realism that frankly works great with the subject matter of Gollum. One of the things that impressed me right away was the art direction of the game. Instead as I progressed through the few levels available in the demo the task was to sneak past patrols, ambush them or lead them into traps or the not so tender mercies of Shelob. This is not to say the slippery Gollum never gets his hands dirty, the occasional enemy orc or creature is dispatched with a choke or rock smash, but generally he avoids direct conflict. Unlike the recent action packed Mordor games LOTR: Gollum is more of a narrative and story based journey with a gameplay focused on stealth and exploration. Taking control of the titular Gollum I started my journey with a developer from Daedalic Entertainment on hand to give me some insight on the ideas behind the game. Thankfully after getting my hands on the title I am leaning more towards this being a quality LOTR experience and less a subpar The Hobbit one. On one hand I am a MEGA Lord of the Rings fan, books, RPGs, games and especially the movies, on the other I really wasn’t sure what a game centered around Gollum could be like. In all honesty I was of two minds when I accepted a chance to see The Lord of the Rings: Gollum at PAX East. ![]()
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