![]() If you have, those layers must be ported to Metal using the Maps SDK’s MGLMetalStyleLayer API. No other changes are necessary unless you have implemented custom OpenGL layers by using the MGLOpenGLStyleLayer API. If you upgrade to the Maps SDK v10 for iOS, Metal support will be automatically enabled for your end users. Unlike some competing SDKs, v10's Metal support is not based on an inefficient translation layer that rewrites OpenGL calls into Metal: it's designed from scratch to fully unlock this technology's potential. By using the Maps SDK v10, your maps will render with Metal and be fully supported for your iOS users now and into the future. A specific date for the end of OpenGL support has not been announced, but the current deprecation period has already lasted longer than many observers expected. Since that time, iOS and Mac developers have been strongly encouraged to begin using Metal, in anticipation of Apple products ceasing to support OpenGL. An install of Android Studio includes: Android SDK the latest version of the Android SDK Android SDK tools and platform tools tools for debugging and. ![]() Metal fills the same functional role as OpenGL, but offers substantially improved performance and a more efficient interface to underlying hardware.Īpple deprecated OpenGL support in summer 2018. It is the successor to OpenGL on Apple platforms. Metal is an Apple API for interfacing with GPUs. The Windows SDK (1) for Windows 11, version 22H2 provides the latest headers, libraries, metadata, and tools for building Windows applications. ![]()
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